Lab

Experiments in light and stone.

Where I test ideas before they reach a client’s site: shaders, motion studies and interaction experiments.

Experiments

  • Light through stone

    The fissure shader behind this site, on its own. Cellular noise masked into a few branching veins, so magma reads as light leaking through rock rather than an even crackle.

    • GLSL
    • WebGL2
    • Noise

Have something worth building?

Tell me what you need and roughly what you’d like to spend. I’ll come back with honest advice.